Call of Duty Ghosts: The New Engine That Wasn’t

Call of Duty Ghosts dog

Dog is still the most interesting part of the Xbox One reveal.

I’ve really lost interest in the Call of Duty series in recent years. I enjoyed Call of Duty 2 and Modern Warfare, but the constant stream of titles without much of a technological or gameplay evolution grew tiring. So when Call of Duty: Ghosts was revealed at the Xbox One announcement I wasn’t too invested, but I was still interested since there had been a lot of hype about how this was going to be a big jump forward. And while I was watching, my interest was really piqued when Eric Hirschberg mentioned that Ghosts would be running on an entirely new, next-gen engine. Well…

Turns out this “new” engine is really just an updated version of the same engine running Black Ops 2 with a few “next-gen” features tacked on. These features include tessellation (watch this video if you want to see it in motion), “Sub-D” which basically splits the geometry up as you get closer to make models look better, and…well, that’s all they really seemed to mention. Honestly, this isn’t surprising. Ghosts is not being developed with the PS4 and One in mind, it’s still going to be targeted at the enormous 360, PC, and PS3 install bases. Having Ghosts on these platforms is merely a luxury at this point.

Call of Duty Ghosts Xbox One

Ghosts screenshot from the Xbox One.

Another thing came up that goes beyond my knowledge but I saw mentioned a few times is that the Quake III engine that Call of Duty runs on uses the framerate for a number of different calculations including rate of fire and, for some reason, level geometry. That seems to be one of the main complaints that while the graphics are well below the likes of Crysis, Battlefield, and Metro, the underlying gameplay is also a relic of a 14 year old engine. If anyone knows why this is, I’d love to know why.

What I found more interesting though, and unintentionally honest, was this statement by Animation Lead Zach Volker, emphasis mine:

As we develop and we add features, at what point does it become a new engine? Because it’s impossible to develop a new engine from the ground up in a two year cycle. You would need an army of 200 engineers. So what we do is we say ‘okay what are the things that are significant and that we would say that are encompassing of the engine or its visual quality?

Basically he tells the interviewer “we could build a new engine, but we have to ship a new game every two years, we just don’t have the time.” People often lament the yearly release cycle Activision has going between Infinity Ward and Treyarch, but this may be the first time I’ve heard a developer at the studio complain about the schedule, even if there’s no intention to do an engine overhaul (similar to what DICE did when they launched Frostbite.)

Do I think that Call of Duty will eventually use a truly brand new engine? Maybe. There’s a real chance that creating a new engine could change the winning formula they’ve established. But there’s also a real risk that as competitors continue moving tech forward, particularly Battlefield, Activision may find itself in a situation where their games are getting outclassed so badly that gamers may gravitate away. That day is likely many years away though.

Achilles! NFC West Loses Two to the Tendon

Achilles

Wait…not this Achilles…

(Disclaimer: I’m a Seahawks fan through-and-through, however, I’ll do my best to provide a balanced and thoughtful opinion on football, NFC West especially.)

The NFC West Cold War which had been raging essentially since the signing of Percy Harvin finally had a week of involuntary disarmament with the suspension of Bruce Irvin and Achilles Tendon tears suffered by Michael Crabtree and Anthony McCoy. While the Seahawks probably are still “ahead” in the loss column, both fan bases had to return back to Earth after months of dreaming about their new free agents and draft picks. Continue reading

Xbox One Announced

Xbox One

Xbox One. Microsoft’s successor to the Xbox 360 and their latest attempt to control your living room.

Xbox One, formerly “Durango,” was revealed yesterday in Seattle to much fanfare and anticipation, going so far as to create a small theater on Microsoft’s Redmond campus. The company, last to announce their next-generation console, hoped to grab the spotlight from rival Sony and get gamers buzzing just before E3. Instead, gamers were left bored and confused as the rambling conference spent the first well over 45 minutes talking about TV, Skype, fantasy football, and a Halo TV show. Games were almost an afterthought. Things didn’t get much better after that either. Microsoft PR seemed caught offguard on questions about always on internet connection, used games, Xbox Live costs, and other issues stemming from the mountains of leaks in the months before. It seemed as if you could get a different answer depending on who you asked. Instead of using the post conference meetings to talk up the console, Microsoft was left on the defensive trying to explain what exactly they had shown off. And that’s how I still feel today. What, exactly, is the Xbox One?

Continue reading